The PC edition also boasts support for DirectX 11 and 3D displays, and heaps of multicore optimisations. Huzzah! Fan feedback also led to an option to toggle the 'Augmented Reality' view, which adds thin yellow outlines to NPCs and interactive objects. PC gamers' displeasure was noted, and now we'll be able to adjust the FOV. Responding to a fan's mention of FOV nausea, the developer joked, "If you're about to vomit, pull back your chair, ok? It's a mess to clean the floor afterward." The game's main developer, Eidos Montreal, had previously stated that FOV wouldn't be adjustable on PC. However, it's becoming increasingly and unpleasantly common for the PC editions of multiplatform games to suffer the same low FOV, which makes the view feel cramped and can induce nausea in some players. Many PC gamers, who sit close to widescreen monitors, prefer an FOV of 90 degrees or more, while console games are often closer to 65 degrees, as players sit further back. "I just wanted to let you know: we've recently added an in-game FOV setting to the DXHR PC!" a forum post from PC lead programmer Jim Offerman of Nixxes Software confirmed yesterday.įield of view determines how much of the game world can be seen at once. The latest good news nugget is that, by popular demand, an adjustable field of view option has been added to its PC edition. A prequel to one of the greatest games ever made made by entirely different people sounds scary, certainly, but the more we see and play, the better it seems. At a certain point, it became acceptable, perhaps even sensible, to be excited about Deus Ex: Human Revolution.
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